Frontier Defense Technology
Design System
Tokens, components, and patterns for the FDT corporate and product surfaces. Dark-native, information-dense, electric-blue accented - built on WebAwesome primitives with FDT-specific extensions for tactical symbology, glow, and map-first composition.
Core
35 sections · the design system itself
- 01 Brand essenceField-ready instrument, not costume.
- 02 Brand familyTwo surface registers, one system.
- 03 Visual philosophyThe principles behind every design decision.
- 04 AccessibilityWCAG 2.2 AA baseline — AAA where the palette allows.
- 05 ColorNavy anchors, electric accents, semantic reds and greens.
- 06 TypographyThree typefaces, three locked roles.
- 07 Logo & marksThe chamfered F mark and wordmark that sign every surface.
- 08 Square format1080 × 1080 brand directions for avatars, signatures, and social crops.
- 09 FaviconsThe mark at 16×16 and 180×180.
- 10 Product namingOne word, all caps, operationally grounded.
- 11 UI kitsLive HTML examples — token previews, single-concept components, and full-page mocks for the corporate and product surfaces.
- 12 Spatial systemA 4px base unit and nothing softer than 4px corners.
- 13 Responsive behaviorOne system adapts, components don’t redesign.
- 14 Surface treatmentTranslucent panels, flat elevation, glow for live states.
- 15 Textures & backgroundsGrid and ghost tracks.
- 16 MotionMotion that means something, with no bounce and no spring.
- 17 ComponentsThe WebAwesome library, re-voiced in FDT.
- 18 Component libraryEvery FDT component as a ready-to-copy card: a live preview, the markup, and the rules it carries.
- 19 PrimitivesProgram cards, sector cards, tactical callouts.
- 20 FormsWhere operators configure behavior.
- 21 NavigationWayfinding across every FDT surface.
- 22 In-product helpHelp that sounds like the rest of the system.
- 23 Data visualizationCharts as instruments, not decoration.
- 24 Keyboard shortcutsKeyboard first.
- 25 Loading & progress statesTemporal conditions that deserve a signal.
- 26 System statesOne pattern for every non-content state.
- 27 NotificationsHow the system announces change.
- 28 Status indicatorsTags, pills, and badges with locked vocabularies.
- 29 IconographyTwo icon systems that never mix.
- 30 Voice & microcopyFour rules for writing in the FDT register.
- 31 Anti-patternsFailure modes, rejected on sight.
- 32 ImplementationTokens, themes, locales, versioning.
- 33 Agent spec (DESIGN.md)Machine-readable design contract for AI coding agents building the FD1x apps.
- 34 Agentic DesignThe eight artifacts this system ships.
- 35 AboutBuild provenance for this design system site.
Extensions
11 sections · how the system travels off-screen
- 36 Imagery & photographyDesaturated tones, operational context.
- 37 Hardware photographyMatte, neutral, operational.
- 38 Video designDocumentary register, never commercial.
- 39 Sound & audio designSilence as a default.
- 40 Marketing site patternsDark-native, map-first.
- 41 Map tile stylingTile palettes for day and night operations.
- 42 EmailMarkdown in, client-safe HTML out.
- 43 Presentation decksDecks that look like screenshots, not slideware.
- 44 Physical designDigital rules, physical goods.
- 45 SECTOR (handheld)The brand at 8-bit.
- 46 Tinker CorpsA kids’ game with its own two typefaces, its own palette and its own icon rules.